Who are we?
Attenuate is a Belgium-based audio production and outsourcing studio for games, interactive media, linear content and branded experiences.
We provide sound design, technical audio implementation, interactive music, foley, voice support, mixing and audio QA. Working with FMOD, Wwise, Unity, Unreal Engine and proprietary pipelines, we integrate flexibly into existing productions as an external audio department or technical partner.
Attenuate is built around one goal:
Helping projects sound as distinctive as they look and play.
We join productions at any stage, from early audio direction to final in-engine delivery, adapting to existing workflows as a focused audio department, implementation partner or scalable support team.
Audio Implementation
Wwise, FMOD, Unity and ,but not limited to, Unreal implementation, including systems, scripting, optimization and in-engine setup.
Sound Design
Custom audio for,but not limited to, gameplay, UI, weapons, creatures, environments, cinematics and trailers.
Mixing & Mastering
Clear, balanced mixes for games, trailers and cinematics, shaped for impact, readability and platform requirements.
Music
Original composition, adaptive music, arrangements and trailer scoring tailored to your project’s identity.
Foley & Field Recording
Custom recordings and project-specific source material created instead of relying only on generic libraries.
Voice & Dialogue
Voice recording, editing, cleanup, processing and dialogue preparation for games, trailers and other interactive media.
Audio QA & Consultancy
Pipeline reviews, mix checks, technical validation, optimization, troubleshooting and practical audio direction throughout development.

Some of our current and completed work is confidential or still in production, so only approved public collaborations are shown here.







